joshua burton-payne

Technical UI Artist



Prowl is our dissertation university project and went on to win first stage funding by the UK goverment through the Tranzfuser program. This enabled the project to continue through the summer and exhibit at EGX.

For this project I took on the role of team leader and Scrum master and my technical focus was the Networking, Gameplay mechanics and designed and implemented all the UI.


Programmer – Unreal Engine 4UI designer – Adobe Photoshop

Team Leader – Management and organisation
Scrum Master – Jira – Scrum Methodology


3rd person combat – Archery based
Tracking Vision – use your other senses
Footprints – Left in the mud
Animation Tree – Fluid animations
Interaction – give away peoples location
Artificial Intelligence – Animals
Online/ splitscreen networking – Multiplayer system